Substance Painter Crack With Latest Version Substance Painter 2019.1.2.3072 Crack Wth Full License Key Win/Mac also introduced “dynamic strokes,” a new way to draw complex materials and environments. Jul 31, 2019 Hello My Dear Friends, Welcome to My Channel 'Ginfo-Tech' This is a tutorial on How to Install & Active Allegorithmic Substance Painter 2019. If you like the video. Please subscribe My Channel. Here is what's new in Substance Painter by version: All Changes; Version 2020.2 (6.2.0) Version 2020.1 (6.1.0) Version 2019.3; Old versions; For a simple list of everything that happened in the software take a look at the page All Changes. Substance Painter’s workflow is non-destructive. You can experiment as much as you like, then jump back to previous stages if you don’t love what you create. You can always find your way back.
Substance Painter 2019.2 introduces support for accelerated ray tracing on Nvidia GPUs via OptiX and RTX. In this demo, ambient occlusion maps bake over 60x faster on a Nvidia GeForce GTX 2060 than in 2019.1.
Adobe has released Substance Painter 2019.2, the latest update to its 3D texture painting software, accelerating texture baking on recent Nvidia GPUs and adding 40 new smart materials.
The update, also referred to simply as the ‘Summer 2019’ release on the product website, is the first fully under Adobe’s branding since it acquired original developer Allegorithmic in January.
Texture baking may be over 60x faster on new Nvidia GPUs The update focuses on Substance Painter’s texture baking tools, improving speed and workflow.
For those using Nvidia GPUs, the release introduces support for both OptiX, Nvidia’s GPU ray tracing framework, and RTX, the hardware-accelerated ray tracing platform supported in its current graphics cards.
In its blog post, Adobe makes the unusually precise claim that the changes make GPU baking “up to 193 times faster”, but since that’s compared to other, unspecified baking apps, that’s hard to evaluate.
Later 1 0 2. Updated 30 July 2019: Adobe has now updated its blog post, rewording the speed comparison to “up to 200x the speed of our former bakers”. Either way, baking is now much faster on compatible Nvidia GPUs.
A more practical measure may be the timelapse images in the blog post, which show sets of maps baking around 60x faster in Substance 2019.2 than Substance 2019.1 on a Nvidia GeForce RTX 2060 GPU.
The new GPU ray tracing capabilities only affect Ambient Occlusion and Thickness, not the other bakers.
Owners of older Nvidia GPUs should see a smaller speed increase via OptiX, and for non-Nvidia users, CPU ray tracing is now “two to three times faster than before”.
In addition, baking workflow has been improved, with the Substance Painter UI now showing a live preview of the bake in progress (shown above), and a more detailed error log.
It’s also now possible to cancel a bake midway, although it may require “a few seconds” to take effect.
Further updates to the scripting API New scripting features include options to select and change the resolution of texture sets.
There is also now a separate plugin for running commands from the scripting API, with support for auto-completion. It’s available on GitHub under an MIT licence.
Other changes to the core application include performance improvements to the rotation manipulator and a new viewport downscaling setting for high-resolution displays. You can find a full list here.
New free smart materials and masks The update also bundles 40 new smart materials and 20 new smart masks with the software, including plastic, rubber, wood, leather, fabric and metal materials.
Some were previously available as free downloads on Substance Share or as part of Allegorithmic’s now-discontinued ‘mood packs’, and have been updated to support PBR workflows.
Pricing and availability Substance Painter 2019.2 is available for Windows 7+, CentOS 6.6/Ubuntu 16.04 Linux and Mac OS X 10.11+.
New Indie licences, intended for artists and studios earning less than $100,000 per year, cost $149, including 12 months’ maintenance. Further updates cost $75/year. A floating Pro licence costs $990.
Read an overview of the new features in Substance Painter 2019.2 on Adobe’s blog
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Take a seat, because this Spring release is packed with new and exciting features. Some practical, some eye-pleasing, and some totally out of left field!
Displacement and Tessellation
Some of you may remember us showing a hacky prototype of this a few years ago at a Substance Day event. Well it is finally here, for real. You can now enjoy tessellation and displacement in both the viewport and Iray. Import a displacement map and marvel at the newly detailed silhouettes, or paint in your height channel to literally sculpt your asset in real time.
Compare Mask Effect
Displacement is great, but how about a way to blend and layer materials easily using their height data? The new Compare Mask effect does this and more. This new mask effect allows you to blend by comparing the content of the current layer with the one from the layer stack underneath, similar to the Blend-if function in Photoshop. Combine it with the updated Seamless Material sample project to create tileable environment materials rapidly. The Compare Mask is useful for creating quick height blends - but not just for this! It also works with any other channel in your texture set.
Dynamic Strokes
This one is a doozy. Dynamic Strokes introduces a way to generate procedural brush strokes based on Substance parameters. Your brush can evolve over time, swap its alpha at random or even generate a whole new material with each stamp.
The way this works is that any Substance file can be used as a material or alpha when painting and becomes aware of each stamp being drawn, and can react accordingly. A simple example could be a grungy alpha that generates a unique shape with each new stamp, making each stroke totally unique. The brushes can also be time-sensitive, fading out, changing color, morphing, or doing any kind of crazy thing based on how much time has passed since you started painting. With a bit of creativity, a touch of Substance Designer, and a lot of fun, you can do something like this:
You can even go further and combine all these functions into one, and come up with something like this Ivy generator, which spawns unique branches along the stroke path, branches alternate sides, and each successive branch becomes smaller than the previous one based on the speed of the stroke. Black magic right there.
This new version of Substance Painter ships with a set of new tools taking advantage of dynamic strokes, and you can check out the documentation to create your own in Substance Designer. There's also a tutorial by our very own Wes McDermott, right here! We can’t wait to see what crazy behavior you’ll come up with!
New Projection Modes
Until now, Substance Painter has given you a choice between a good old UV projection and a Triplanar projection for Fill layers. Two new projection modes have just been added, and more are on the way. You can now choose between a Spherical and Planar projection for your layer. With the Planar projection, your Fill layer will then act as a decal and several options allow you to play with tiling, as well as with how far the decal affects the geometry. A new placement gizmo makes it super-easy to move the decal around your asset: simply drag it around and it will snap to the surface of your mesh automatically. The planar projection comes with culling settings to fade properly with the geometry:
The spherical projection proves useful to add specific patterns in some complicated setups:
Radial Symmetry
The Symmetry tool has been improved with a brand new Radial option. Special shoutout to all of you spirograph fans out there.
Layer Stack and Other UX Improvements
A release of Substance Painter is never complete without some UI tweaks, and this time the Layer Stack, Texture Set list and Channels list went through the hands of the UX team.
You may notice loads of eyes looking at you from the depths of the layer stack. These are migrating from Photoshop to Substance Painter in the first of a series of efforts to close the gap between both tools and unify the user experience. You will see more meaningful and interesting synergies as we move forward.
The Texture Set list has also received a little makeover and you may notice that you can now select multiple Texture Sets at once. Why, you may ask? Go to the Texture Set Settings window to find out why… Yes! You can now change the settings of multiple Texture Sets at once, allowing artists who work with UV Tiles to lose a little less hair each day.
Allegorithmic Substance Painter Tutorial
Finally, but may I say most importantly, the Channels list in the Properties window has been updated with a small but undoubtedly welcome addition: clicking on a channel with the Alt key pressed will single out this channel; doing it again will reactivate all the other channels. You’re welcome!
Dithering Override
Dithering of exported normal maps was introduced late last year and a lot of you asked for an option to override it, so here it is.
New Content
Finally, on top of the new Dynamic Strokes Tools, you will find a series of new effects, alphas and filters. You can find a full list of new assets in the Release Notes.
Already have a Substance Painter license or an active Substance subscription? Download the new version now.
Don’t have either of these? No problem - you can also try Substance Painter free for 30 days.
Substance Painter 2019
And if you are a new Substance Painter user, check out Wes' tutorials: Getting started with Substance Painter!